
The game
Old-school movement.
Modern precision.
RETAKE brings back the movement that made you earn every angle (strafe, lean, jump, wallbang) and pairs it with the tight gunplay and one-life rounds of modern competitive shooters.
Movement
Revive the movement
Movement values were measured against the original golden-era games, not guessed. Server owners pick a preset; official matchmaking runs Competitive, our own blend.
Competitive
The RETAKE blend: the sharpest movement, the most readable aim and the calmest screen.
- Walk 314 · Run 524 · Sprint 600 cm/s
- No view bob, no aim punch
- Tight aimed precision, honest hip-fire
- Classic fall damage and grenade timings
Lean & peek
Q/E corner lean with collision-true camera placement. Peek the angle without clipping through cover.
Strafe & jump
Momentum-based air control and jump timings measured against the originals, not guessed.
Wallbangs
Material penetration through wood and metal with per-weapon damage loss. Cover is information, not immunity.
Honest landings
Fall damage and landing feedback that punish careless drops and reward clean routes.
Game modes
Five ways to fight
Tactical · Round based · No respawns · 5v5
Search & Destroy
One life. Make it count.
Attack or defend two bomb sites. No respawns inside the round. Plant, hold, retake, defuse. This is the competitive heart of RETAKE.



Keep it simple
An FPS without the noise
Your aim, your movement, your team. That's the whole formula.
✕
No killstreak spam
No airstrikes from the sky deciding fights you never saw.
✕
No hero abilities
Every player has the same tools. Outplay, don't out-ability.
✕
No pay-to-win
Health and armour are equal. Progression unlocks cosmetics and status only.
✕
No screen noise
Clean HUD, readable hit feedback, sounds that tell you what you need.