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Community

One game.
Built with you.

No yearly sequel that resets your servers, your mods and your friends list. RETAKE is one game that keeps getting better, and the community helps decide what comes next.

Manifesto

We see it differently

The shooters we grew up with lived for decades because players owned the experience: their servers, their maps, their mods, their rules.

RETAKE brings that back. Dedicated servers, open tools for modders and a public feature vote. We build the foundation; the community helps build the game.

01

No annual reset

Your progress, servers and mods carry forward. Updates, not sequels.

02

Players have a vote

Proposed features are voted on before they are built.

03

Open for creators

Mods and community servers are part of the plan from day one.

Servers & mods

Every way to play

Official matchmaking when you want a quick game. Your own server when you want your own rules.

Trusted

Official servers

Public matchmaking on 128 Hz official servers with full security telemetry and progression.

Community

Community dedicated

Register your own server, appear in the browser, run your own map rotation and rules.

Custom

LAN & listen

Host from your own game for LAN nights and private practice. Local discovery included.

Custom

Direct connect

Type the address, press connect. The way it always should have been.

Modded

Modded pool

A separate browser for modded servers with a clear MODDED badge and signed content downloads.

Tools

Admin & call votes

Server admins, protected logins, audited commands, call votes for maps, modes and kicks.

Feature voting

You decide what's next

These features are on the table. Proposals, discussion and votes happen on our Discord, and the results shape the roadmap.

Proposed

Destructible walls

Breach thin walls and open new angles in Search & Destroy.

Proposed

Networked practice mode

Private servers with bookmarks, infinite utility and grenade lineups.

Proposed

Flashbangs

A fourth utility with competitive, learnable counterplay.

Proposed

Team voice chat

Built-in squad and team voice with mute, block and report.

Proposed

Casting & spectator tools

Observer camera, team outlines and overlays for tournaments.

Proposed

Clans

Clan identity, roles, invitations and premade squads.

Road to launch

From alpha to Steam & Epic

  1. Pre-Alpha · You are here

    Foundations

    Core movement, gunplay, netcode, fog of war, dedicated servers and five game modes in internal testing.

  2. Closed Alpha · Up next

    First boots on the ground

    Invite-only playtests with the community. Netcode, movement presets and maps under real players. Recruiting on Discord.

  3. Open Beta

    Open the gates

    Wider testing, official matchmaking, community servers in the browser and the first community-voted features.

  4. Launch

    Steam & Epic Games Store

    Full release on PC. Wishlist now so you know the moment it goes live.