
Community
One game.
Built with you.
No yearly sequel that resets your servers, your mods and your friends list. RETAKE is one game that keeps getting better, and the community helps decide what comes next.
Manifesto
We see it differently
The shooters we grew up with lived for decades because players owned the experience: their servers, their maps, their mods, their rules.
RETAKE brings that back. Dedicated servers, open tools for modders and a public feature vote. We build the foundation; the community helps build the game.
No annual reset
Your progress, servers and mods carry forward. Updates, not sequels.
Players have a vote
Proposed features are voted on before they are built.
Open for creators
Mods and community servers are part of the plan from day one.
Servers & mods
Every way to play
Official matchmaking when you want a quick game. Your own server when you want your own rules.
Official servers
Public matchmaking on 128 Hz official servers with full security telemetry and progression.
Community dedicated
Register your own server, appear in the browser, run your own map rotation and rules.
LAN & listen
Host from your own game for LAN nights and private practice. Local discovery included.
Direct connect
Type the address, press connect. The way it always should have been.
Modded pool
A separate browser for modded servers with a clear MODDED badge and signed content downloads.
Admin & call votes
Server admins, protected logins, audited commands, call votes for maps, modes and kicks.
Feature voting
You decide what's next
These features are on the table. Proposals, discussion and votes happen on our Discord, and the results shape the roadmap.
Destructible walls
Breach thin walls and open new angles in Search & Destroy.
Networked practice mode
Private servers with bookmarks, infinite utility and grenade lineups.
Flashbangs
A fourth utility with competitive, learnable counterplay.
Team voice chat
Built-in squad and team voice with mute, block and report.
Casting & spectator tools
Observer camera, team outlines and overlays for tournaments.
Clans
Clan identity, roles, invitations and premade squads.
Road to launch
From alpha to Steam & Epic
Pre-Alpha · You are here
Foundations
Core movement, gunplay, netcode, fog of war, dedicated servers and five game modes in internal testing.
Closed Alpha · Up next
First boots on the ground
Invite-only playtests with the community. Netcode, movement presets and maps under real players. Recruiting on Discord.
Open Beta
Open the gates
Wider testing, official matchmaking, community servers in the browser and the first community-voted features.
Launch
Steam & Epic Games Store
Full release on PC. Wishlist now so you know the moment it goes live.